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Bastard ncsoft drummer boys!I'm sitting here at the world's largest games convention about to see one of the highlights of E3 2006, and all I can hear is the incessant poundings of a bunch of music student hippies hired by NCsoft to piss off anyone within a 30-mile radius of their stand.Still, it could be worse. The Creative Assembly's Ian Roxburgh and Mark Sutherns have been sitting next to these beat boys for the past two days, so much so that they've perfected the art of presenting Medieval 2 at a volume rivalling a pneumatic drill.

It's been just five months since we broke the news that the Total War family was soon to have a fourth arrival, but with Roxburgh and Sutherns in the mood to extol the virtues of their game, it's immediately apparent that they're keen to spill enough Medieval 2 beans to cover almost three pieces of toast.

'Everything is bigger and better than Rome' yells Roxburgh as he begins his presentation. 'The battles have double the polygons, each troop is unique and there are numerous combat variations with thrusts, parries and fatality moves. We've also doubled the textures on the campaign map, and there are twice as many voiceovers and sound effects. We've even ensured that each nation has the correct accent.'

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Shout It Out

Roxburgh zooms into the campaign map, which radiates a refined clarity and depth of detail when compared to Rome's worldview. But the strategic map's enhancements run far deeper than cosmetics. 'We're adding loads of new features,' he bellows. 'Click on any faction on the map and it'll give you a voiceover that reflects how it feels towards you. If a nation is amenable to you, they'll greet you, while a hostile nation will be far more aggressive. You'll no longer have to use the Diplomacy screen to find out how a nation feels.' While Total War has been at the forefront of strategic innovation for the best part of six years now, one area that's lacked depth has been diplomacy, a failing that the team are keen to rectify. 'We've spent a lot of time improving diplomacy,' screams Roxburgh, as blood begins to seep from my eardrums.

'In Medieval2, the Al will not only remember previous dealings you've had with it but your dealings with other factions, too. It'll then base its stance towards you on all of those factors.'Another new addition to the strategic map are princesses - pawns that can be used in a variety of underhand ways. Little more than whores in expensive garbs, these harlot diplomats can be prostituted to make alliances with rival factions (through arranged marriages), or sent to seduce enemy generals to your cause.

While we're on the subject of generals... 'Each general's personality will have different effects on the battlefield or within cities,' roars Roxburgh. 'A general's attributes can also change, depending on how they conduct themselves on the battlefield.' Mercilessly slaughter the prisoners you capture during a battle (a feature reprised from the original Medieval} and your general's 'dread' rating will rocket, making enemies fearful on the battlefield and civilians more obedient within cities. And while showing mercy m war may make your generals a target for big girly girl' remarks from opposing armies, at least the people will love them should you order them to liabysit a settlement. Unless of course they raid the fridge, invite over their girlfriend and leave sticky stains on the sofa, in which case, they could be faced with a revolution.

Hostile Intent

Also adding to the campaign map's strategic depth are merchants, a group of money-grabbing capitalists whose sole purpose in life is to amass money and resources through any means necessary.'If you want to delve a little deeper into the economy, you'll be able to move merchants to pockets of resources dotted around the map,' howls Roxburgh. If allied factions have merchants guarding a resource, you can attempt a hostile takeover and force them off. It's like an economic rivalry that's totally separate to being at war with a faction'

Next up are heretics and witches, heathen wanderers who spread religious doubt throughout your provinces (causing social unrest) and convert impressionable priests to their way of thinking.'Heretics and witches will appear at various times and permeate through your land spreading heresy,' Roxburgh continues, during a rare respite from the NC soft stand. 'You can send in priests to convert them, but if they fail, they'll be turned into heretics too.' And yes, you can burn them.

Kick Up The Arse

Avid Total War fans will be happy to know that the assassination animations - brief cut-scenes, which chart the success or failure of a professional hit -are Ixick after their disappearance in Medieval and Rome. 'We have loads of these, so it's unlikely you'll ever see the same one twice,' screeches Roxburgh as the cacophony restarts. 'There are different movies for all of the different targets you can kill, for successes, failures and even ones for when the target manages to escape,' adds Mark Sutherns. Unlike Shogun's basic and repetitive animations, these murderous moments prove of the highest quality, perfectly raising that tension before reaching their unpredictable conclusions.

Another criticism of Rome was the relative comfort you'd enjoy once you'd built up a sizeable empire. With your capital city surrounded by vassal states, your kingdom's epi-centre would rarely feel threatened. Not this time, though.

'We're making the campaign map Al far more proactive than before. You'll find that your homeland will be attacked a lot more. Your enemies may stick a large army on a fleet and come and attack you at your main city. That's why all of the city fortifications you've built up for your main cities will become far more important this time around,' hollers Roxburgh.

What's more, once your medieval empire becomes overwhelmingly powerful, you'll quickly find your rivals rallying together to oppose your expanding kingdom, a feature which the team hopes will make the game challenging from beginning to end. So, with the strategic map clearly enjoying a sizeable makeover, we move on to the part I've really been waiting for the most, the real-time battles...

To War!

During the course of the next 20 minutes, I sit through three battles, each one more brutal and cinematicthan the last.

First off is the age-old grudge match between the English and the French, set in lush surroundings flanked on both sides by dense forests. With Roxburgh's English forces dug in along a ridge, the French infantry launch an audacious bid to turn themselves into gallic kebabs as they march straight onto a row of spikes placed down by his archers (an all-new feature), while they send their cavalry through the trees to launch a surprise attack. Misjudged in the extreme, Roxburgh quickly dispatches an attempted foot soldier diversion, leaving the French mounted knights isolated and vulnerable.

What strikes me most though isn't the French tactical naivety, but the breathtaking level of detail that these battles contain. Gone are the clone armies of Rome, replaced by rows of unique soldiers, their armour acquiring blood and mud as they duel with their opponents, before visibly scanning their surroundings for their next victim.

Dead bodies now stack up in horrific mounds - rather than the flat 2D corpses of Rome - while the battle physics have clearly enjoyed a makeover, with clashes looking more brutal and jarring than ever before. Individual blades of grass sway in the breeze, shrubs look prunable, weather changes dynamically and night-time battles are looking more visually impressive than ever, while every armour and weapon upgrade you make in the strategic map is now visually represented on the real-time battlefield.

Wall Fall

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Battle number two is a desert skirmish. English crusaders battle the Egyptians, pounding the massed enemy ranks with mighty cannons. Finally, Roxburgh takes on an Aztec tribe. After obliterating their city walls with siege weapons (walls now crumble brick by brick, rather than in massive sections), the Iiainted South Americans spill out of the gates in their thousands, only to be to slaughtered by superior tactics and swords that aren't made from wood.

There'll be loads of new features in these battles that you'll have to take into account, like impassable terrain. The Al will look at that and think of how it can use it to its advantage,' bellows Sutherns. 'We've done hundreds of hours on the animation work, so that the battles feel far more realistic and fluid.'

Total

For now, that's all there is, but I've seen and heard more than enough to reinforce my belief that this next Total V/cir instalment could well pick up the baton from Rome and raise the RTS bar to even greater heights. As Sutherns and Roxburgh bid me a hoarse farewell, I leave their booth energised, ears ringing and bloodied, and ready to kill myself some drummer boys.

Papal politics

The pope and the crusades will play a far more prominent role than they did in the original Medieval. For starters, you'll have to manage your relationship with the pope much more carefully, ensuring you build plenty of churches and cathedrals, while making sure you stamp out any heretics or witches before they have a chance to infect your populace with their heathen views.However, if you fancy installing one of your own priests into the Vatican, you'll first need to get them elected to the College of Cardinals, then either win votes through virtuous deeds or by bribing other nations with fat wads of non-sequential bills stuffed into brown envelopes.q

Once you build up enough influence with the pope, you'll then be able to persuade him to call crusades that are beneficial to your nation, at which point a bunch of inbred rich boys will march to their deaths to extend your holdings under the pretence of religious duty. To help speed them to their graves will be a double movement bonus as well as a battlefield cross that acts as a morale-boosting emblem. For the king, for god, for increased economical stability... To war!

The American dream

Towards the latter stages of the game, an historical event will insinuate that there could be land across the sea. That place is, of course, the Americas. Teeming with resources, you and every other nation will suddenly become locked in a race to get over there, cleanse the lands of any indigenous people (aka The Aztecs) and liberate all of the natural resources from these brutal, heathen, heretical barbarians who dare inhabit an area of such economic wealth.

But bolstering your coffers with the blood of innocent American tribes won't be easy. While their technology and weapons may be primitive (seems the nearest these boys ever came to armour was body paint), you'll soon discover that not only are they incredibly brave warriors, but that there's 'fahsands of 'em', too. However, if you manage to pull it off and conquer the lands for yourself, you'll find yourself top of the Medieval Rich List in no time.

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Medieval II Total War Collection Crack you get a decent picture of South America, but in the states, you conquer large areas of land in North and South America. All-new factions in the modern world are now also fully playable, including the Aztecs, Apache, and the Maya. In Medieval II you get a decent picture of South America, but in the states, you conquer large areas of land in North and South America. The player can use the fifth campaign, which is the last campaign in multiplayer mode. These special Medieval II Total War Collection CD Key,features can only be experienced by the player by downloading the Medieval II Total War Gold Edition for free. The ultimate feel of the game can be achieved by completing all campaigns in the game process.

Medieval II Total War Collection Codex The United States is by far the most content-rich expansion to the Total War game, including four new full campaigns targeting comprehensive maps of the British Isles, Germany’s Northern European country, the Middle East, and America. With new maps in Britannia, Teutonic, Crusades, and New World campaigns, there are new factions to play, units to control, and building types that provide hours of new gameplay. States offers new multiplayer maps and hotspot multiplayer, a first for the Total War series that lets you play one-on-one campaign games on theMedieval II Total War Collection Plaza, same computer. Great Britain, the Crusades, the German Wars, and the Battle of the Americas are the new campaigns in expansion.

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As you expand the most turbulent era in Western history, your quest for territory and power can take you to the periphery of Europe, Africa and the Middle East, and even the New World. You control your empire with an iron fist, handling everything from building and improving cities to recruiting and training armies. Promote diplomacy to manipulate allies and enemies, wanted to show curiosity and impress the Pope. Before the battle of the crusade and Islam and Christianity were conquered in the holy war. Rewrite history and conquer the world. In Medieval II you only got an exciting view of South America, but in Medieval II Total War Collection torrentkingdoms, you opened up vast areas of North and South America to conquer. All-new New World factions can now also be played in full, including the Aztecs, Apaches, and Mayans.

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Medieval II Total War Collection Game has to fight in the battles with his troops to get the victory. The player can build new units that are used to produce weapons and create a strong army. He can also fight various battles on behalf of religious leaders and satisfy them with tasks. The player can also play epic battles that last long and play historical character roles in the base game. In this new game, the player can choose between new groups that have been added to the expansion. He can Medieval II Total War Collection IGG-Gamealso experience new features added and added to the extensions. The player can play four new single-player campaigns that are different from each other.

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Key Features:

  • Four new campaigns – Britannia, Teutonic, Crusades, and New World
  • Four new campaigns
  • Britannia, German, Crusades, and the New World
  • Ten new units
  • 13 new groups
  • Nine new agents
  • 50 new buildings
  • 60+ new areas in four new maps
  • 15 new multiplayer maps and scenarios
  • Brand new campaign mode for multiplayer with 1 seat for 1 seat

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Screenshots:

System Requirements:

Minimum:

  • Operating System: Windows 7+
  • Processor: Intel Core i5 @ 1.70 GHz processor
  • Memory: 2 GB RAM
  • Graphics Card: Intel HD Graphics 3000
  • Storage space: 200 MB available space

Recommended:

  • Requires a 64-bit processor and operating system
  • Operating system: Windows 7 SP1 or Windows 10 (64-bit)
  • Processor: Intel Core i5-7400 or AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics card: GeForce GTX 960 or Radeon R9 380X

How To Install Game?

  • The first thing we do is download the installation files of the game.
  • During installation, we specify the location where we want to install it.
  • Wait until the installation is complete. A shortcut appears on the desktop.
  • Copy the contents of the folder to the folder containing the game.
  • Start the game.

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